I have written the following adventures available through the DnD EN5ider Patreon:
Riders of Dywrion
West of Caer Balloch is a region of rolling hills known as the Dywrion. From those lands come the Riders of Dywrion, a famous adventuring society that rose to meteoric fame a few decades before and now has more than two dozen active members. The Bold Blade Inn, run by Jalek the Bold, acts as their de facto headquarters, and their figures of greatest renown—a quartet of semi-retired founders—can usually be found there. Yet there is treachery afoot in this hallowed hall! A murderer is on the loose, the adventurers are drawn into the investigation, and the body count rises as they close in on the killer. Diabolically designed for 4–5 PCs of 9th level.
Under Wing
An ominous storm centered on the peak of Broktoth Mountain has grown to such immense size that it can be seen from as far north as Kroppa—signs of ill-omen joined by the shuddering of unquiet magma. There are more fell tidings too with workers in the Nalpine Forest reporting agitation among its fell beasts, and on the road to Icegarten caravans are despoiled and waystations destroyed. People seek safety in the village of Kroppa, but with commerce at a standstill, it is becoming increasingly crowded and on edge. Before things come to a head, however, the settlement’s karnir has offered a substantial reward to anyone who can uncover the cause and resolve the issue. This adventure in Elissar is for 4–5 PCs of 7th level.
Gul-Badur's Scales
The scales of the ancient gold dragon Gul-Badur have long resided in the Temple of Divine Truth. Used only in the most sacred rights and the swearing of oaths of the utmost importance, they are one of the faith’s holiest relics. A new Veritani, the highest member of her clergy, has delayed her ordination as the scales have been stolen by one of the temple servants and now the hunt is on! Includes a 5-piece print-out puzzle, radiant shards, and two NPCs (the CR 14 veritani and CR 7 sword of truth). This adventure is designed for 4–5 PCs of 10th level.
Vault of Splintered Souls
I was truly honored to work with 12 other amazing designers on this celebration of the 500th edition of EN5ider.
A True Megadungeon
Every one of the fourteen areas in the Vault of Splintered Souls embraces its own unique elements while intertwining into a beautiful delve that embodies the themes the patrons wanted to see most, ultimately creating an adventure that your group is going to be talking about decades from now. Mileage will vary depending on the GM and PCs, but anticipate a minimum of 50 hours of adventuring once the party sets foot below Mal Takkar.
Soon available to buy on Kickstarter.
Book of Endless Life
Finding the Book of Endless Life doesn't get the party very far—it needs to be opened, a task that is not so simple as undoing a clasp. To access this powerful enchanted tome the adventurers must seek out an expert on the Library of Wholeness (such as the sage Loremaster Dalwyn), find runestones to help finish crafting the ivy key needed to unlock the book, best the dwarven spirits roaming Karridan-Bakkal (alongside monsters aplenty), and hunt down a fell leech for the components to complete the opening ritual. Within the dungeon there waits another enemy however, a necromancer with a corrupted Tome of Decay eager to take their treasure for himself!
DEEVA’s Rescue
The inventor and merchant Fizzwing has many hobbies but he cherishes nothing more than scientific exploration with his finest creation: the Dirigible Examination and Evaluation Vehicle Assembly, or 'Deeva' as he likes to call it. Unfortunately his enthusiasm can get the best of him, and Fizzwing has gotten into a bit of a debacle with his favorite device. Now to get it back he needs the help of some brave adventurers—and time is of the essence, the machine's power supply soon to run out!
These adventures are set in the Holmstead area of my Erdela setting, but useable in any 5e D&D game:
The Sacking of Millbrook
As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze…
Designed for 1st to 3rd level characters this adventure can embroil the party in local politics or provide them with an incentive to move out of the area.
Duke Holmstead, impressed with the party’s recent exploits, has asked them to travel to Wellbury to assist the Sheriff there. Bandits have been stealing valuable silks on the trade road from Wellbury and Holmstead. The Duke wants this issue resolved as soon as possible and is offering good coin to those willing to help.
As the party arrives they hear shouting in the town square and it rapidly becomes apparent that the nature of the attacks has changed as voices demand to know what the Sheriff will do now wagons are being burnt and the guards and drivers slaughtered.
Designed to follow on from the Sacking of Millbrook, this adventure sees the party uncover duplicitous local merchants and the looming threat of the Orcs of Wellbury…